Just like in video games, board games also have a 3 legged stool of balance between design, development, and art. It’s just a lot less pixels, and a lot more paper. … Continue readingThe Stool is Complete! Welcome to Richard Woods, Distilled’s Game Developer!
Category: News
Welcome to David Digby, Solo Game Designer for Distilled!
Welcome to David Digby, Distilled’s Solo variant game designer! … Continue readingWelcome to David Digby, Solo Game Designer for Distilled!
Paverson Games Welcomes Sam Hillier, Distilled’s Rules Editor!
A game is only as good as its rule book… … Continue readingPaverson Games Welcomes Sam Hillier, Distilled’s Rules Editor!
Happy New Year, Happy New Mechanics!
New Year, New Mechanics! December resulted in some amazing playtests, which had positive effects on these updates to the gameplay! … Continue readingHappy New Year, Happy New Mechanics!
Distilled’s Teamwork, Expressing Gratitude, & Goals for January 2021
Taking a moment to realize the importance of teamwork, being thankful for all that’s happened, and looking to some short-term goals for January! … Continue readingDistilled’s Teamwork, Expressing Gratitude, & Goals for January 2021
Happy Holidays from Distilled!
Hoping everyone will have a safe and restful holiday season this year, as we look to 2021! … Continue readingHappy Holidays from Distilled!
SaltCON Ion Award Submission & New Video Overview
Contest submissions and a new video overview for Distilled! … Continue readingSaltCON Ion Award Submission & New Video Overview
The Cacophony of Iconography
Erik’s been at it again, folks! This week, he’s been taking a hard look at the redesign of the icons of Distilled, to bring them closer to a more illustrative style, similar to what he’s done with the cards and boards. … Continue readingThe Cacophony of Iconography
BGG@Home is Complete, Which Means More Playtesting Data!
With BGG@Home complete, it’s time to take a look at some of the questions and stats behind playtester feedback! … Continue readingBGG@Home is Complete, Which Means More Playtesting Data!
Distilling the Essence Out of TTS’s Lua Scripting
Seth Berrier is a guest blogger, recounting the journey towards getting Distilled on Tabletop Simulator. … Continue readingDistilling the Essence Out of TTS’s Lua Scripting